The purpose of a channel alias is to create color-schemes and control which languages you speak on which channel. Although not always necessary, some channels prefer if you speak their native tongue versus another language in which they may find offensive. For example you would not want to speak Elvish on the Drow channel, even by accident.
To create this alias you need to first create the syntax you want to use, followed by the channel name and then the language you want to speak in.
For example: alias r race /common/ creates an alias 'r' and any text you write to follow the 'r' will be displayed on your race channel in the common language.
Now that we have established the basic principle, let's try a color-scheme. Let's assume for a moment you're a member of the organization Chaos Legions, and you want to speak in the language called Cant of Evil. But you also want your text to appear in bold red color just on that one channel. On top of that you want it to say "the demon says:" after your name.
Here's how to do that:
alias cl org /cant of evil/@the demon says: %^BOLD%^RED%^$*$%^RESET%^
In the above example there are a some new symbols used. The @ symbol modifies the way you use the channel from message to emote state. The $*$ symbols combined create a wedge between the color codes, telling the game where to insert your text for each channel communication.
Hopefully this gives you a basic understanding of how to use channel aliases. But always remember you can quickly setup a default color to use in all communications with the 'main_color' command.
Page last modified Wed Feb 20 21:43:32 2008 by Skullslayer
We have a new look for the web site.